![]() You need to deactivate the leader's explosive vest to proceed so follow the beam along until you're directly over his leader's head. There are 21 unarmed guards in the next room so shimmy out onto the beam. Prise open the vent cover then activate Detective Mode. Drop down to the bottom of the shaft then grapple up to the ledge directly above the barred door. Don't step inside just yet instead, fire an electrical charge at the generator in the floor to raise the elevator car to the upper level. Tamper with the fuse box on the left and approach the elevator. Grapple up onto the beam above the red curtain, then fire an electrical charge at the generator on the right to electrocute the guards below.ĭrop on down and proceed to the end of the corridor. Continue around the room until you spot the lone bollard then enter the passage beyond. Next, you need to find a way to reach it. Head on through and locate the generator behind the window on the left-hand wall. Once the coast is clear, destroy the fuse box to open the gate. Follow the prompts to release a Quick-fire Electrical Charge at them and swiftly bring them down. Detonate it then prepare to take on two Stun Stick-wielding goons. When the car stops, smear Explosive Gel on the breakable wall. Locate the generator on the floor and hit it with an electrical charge. Once the car comes to a halt, drop on down and make your way inside. Next, grapple onto the ledge above the lobby door and fire an electrical charge at the generator on top of the elevator car. Grapple through the newly-created hole, proceed along the tunnel and immediately take a right. Next, glide down to the beam directly above the whirring fan. Return to Batman and drop down onto the inactive blades. Immediately take out the goons that wander over to investigate. Point your aiming reticule at the far wall (just above the '04' sign) and fire a missile at the breakable section. Next, locate the rotating generator in the room and overload it with several blasts from your Remote Electrical Charge device.Īctivate your Batmobile Remote again and descend past the inactive fan. Grapple onto the beam in the centre of the chamber and zip up through the freshly-created hole. Leave the Batmobile dangling and resume control of Batman. Locate the big '02' sign overhead and fire a missile at the breakable wall nearby. Next, roll forward and slowly lower the car down the shaft wall. ![]() Enter Battle Mode, locate the anchor point in the ceiling then hook on with your winch. Finally, pull the lever to lower the bollards outside.Īctivate the Batmobile Remote once more and drive into the room ahead. Resume control of Batman then glide on through the newly-created hole. Instead, activate your Batmobile Remote and launch a missile directly at the wall. You need to reach the lever beyond the cracked wall in order to proceed - but a lack of solid ground makes it impossible to deploy your Explosive Gel. Once the nearby shutters open, approach the enormous ventilation chamber and swing on up to the beam overhead. Next, tamper with the fuse box in the south-west corner of the room. ![]() Resume control of Batman and pop out of the grate. Once the shutters open, initialise your Batmobile Remote and use your vehicle's weapons to eliminate the thugs. Next, command one of the guards to push the button on the wall. Creep along until you reach the grate then activate your voice synthesiser. You'll emerge directly beneath a room full of soldiers. Finally, grapple up to the air duct and slip beneath the floor. Power up the generator in the water again to open the gate then continue along the corridor. Now that it's safe to proceed, head along the passage and, once you reach the gate blocking your path, turn around. In this particular instance, use it to disable the generator in the water. Your Remote Electrical Charge has two main functions: it can either power up or disable generators that you encounter. Next, make your way along the corridor and stop once you reach the electrified water. Locate the circular service hatch on the ground nearby and jump on down. Track down Gordon and take down Scarecrow Park up outside Killinger's Department Store and exit your vehicle. Follow the waypoint marker to Miagani Island (dealing with the drones that attack) and enter the abandoned shopping mall. Now that the Remote Electrical Charge is in your possession, return to the Batmobile and make your way back to street level.
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